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Lets Get Rogue Heroes: Ruins of Tasos on Consoles

One of the latest and greatest backable projects on Kickstarter is Rogue Heroes: Ruins of Tasos. Currently, it’s only planned for an early access PC release, but if it reaches its funding goal of $20,000 (it’s about a third of the way there now), we could get the game on PS4, Xbox One, and Switch, and that’s where it belongs, guys. As of the writing of this post, Rogue Heroes has 20 days left before the project ends.

Rogue Heroes: Ruins of Tasos is described as “a 4-player Action RPG with roguelike elements, combining procedural dungeons and an expansive overworld.” The trailer shows off the various procedurally generated aspects of the dungeons, and also give some glimpses of the quick-paced 4-player action. It looks like there’s a lot of Zelda-inspired greatness to explore with friends. And by explore with friends, I mean locally, on a console. But does backing the project get me that?

Heliocentric talks about bringing Rogue Heroes to consoles, but they are very vague about it, giving us this quote: “With your help we can finish out the PC version to 1.0 and release on Switch, PS4, and Xbox One.” Does that mean that when they reach the funding goal, it will release on PC and consoles, or do they need extra money to do so? They are not very clear on it, simply stating on the campaign page that with the money raised, they can afford the dev kits to port the game to “as many places as possible.”

You can assume that they will all release simultaneously, but Heliocentric could be a little clearer about their plans for the game after funding. Being as clear as possible about the product can be what makes your project a success. A little poking around on the comments section for the project seems to support this idea, but it seems to be a flaw in the project to not state this very clearly. I want to support this project, but as a console gamer, I’m unsure about supporting something only to never receive it on the platform I need. Regardless, Rogue Heroes: Ruins of Tasos looks like endless fun, but a little more clarification on what you’re paying for might make all the difference in achieving Heliocentric Studios’ goal.

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