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Fallout 76 – New and Returning Mechanics

As Fallout 76 edges closer and closer, Bethesda has been giving us closer looks into war-ravaged West Virginia. I’ve personally been wondering about specific things—Does V.A.T.S. exist in this game, and if so, how will it work? In a recent news piece, Bethesda has given us some info about what familiar systems will carry over from Fallout 4 and how they might change, and what systems will be totally new to Fallout 76.

First off, V.A.T.S. is in the game. One of the most unique aspects to Fallout combat, realized to its potential in Fallout 3 and onward, is the Vault-Tec Assisted Targeting System. Time slows, accuracy percentages display, limbs separate. Players might have wondered how this will be implemented in an online game, because slowing time isn’t something that you can do across the server. According to Bethesda, V.A.T.S. is available, but in real-time. Peculiar indeed.

We’ve known from the beginning we can build bases in Fallout 76, just as we had in Fallout 4, but questions arose as to the permanency of those bases granted nuking is an option. Bethesda allayed our fears earlier this year, but now have clarified on just how we can rebuild easily. The C.A.M.P. addition (Construction and Assembly Mobile Platform) gives players the ability to move their base, essentially taking a blueprint of it with them, and can rebuild it nearly anywhere (surely some exclusions apply). It also doubles as a Respawn location, so it makes sense to rebuild it near dangerous areas. 

Survival and Overencumberance are basically unchanged, much to our loot-collecting dismay, but there is a slight difference. There is nothing like the bummer of being surrounded by tons of loot and no room left to carry it, but hey, at least you could Fast Travel to your settlement and shed the loot-weight. In Fallout 76, though, you cannot Fast Travel when you’re carrying too much. You can, however, walk and jump at normal speeds at the cost of Action Points. The obvious choice for players here will be to pop up your C.A.M.P. close by and dump your extra loot there, or find a nearby stash box.

One thing that seems like a major improvement is the map, which this time is detached from the Pip-Boy. The map will enjoyed in “its own full-color screen,” like most other games ever. The Pip-Boy screen was a tremendous fail in Fallout 4, making menu navigation a waste of screen-space, so this is a very welcome change. Also, you can access Photomode and see an approximation of other players’ locations across the game world.

Obviously, PVP is a big concern for players used to going it alone in Fallout. The franchise has always been a solo-centric affair, so the thought of meeting hostile online players is a turnoff for many, but Bethesda’s got your back. The developers mentioned awhile ago that players who kill others unprompted will receive Wanted status, allowing others across the map to hunt them down for a Caps reward out of the Wanted player’s own wallet. A little peek into the PVP details tells us also that if you’re fired upon by a hostile player, and you don’t fire back, you’ll receive less than full damage, giving you a better chance at escape. But when you’re joining the hunt for a Wanted murderer, you’ll deliver “full-damage justice.”

Supply drops are also something that, while not new to video games in general, are making their first appearance in the Fallout franchise. Thanks to the “emergency services of Appalachia,” supply drops can be requested granted players find a “US Government Supply Requisition holotape” and call one in. The upside: loot. The downside: enemy attention.

Lastly, there is a pretty cool change happening with outfits in Fallout 76. Like Fallout 3, New Vegas, Fallout 4, and nearly every other gaming franchise, players equip gear not just for form, but mostly for function. This can definitely be a bummer when the awesomely stacked gear looks less than fashionable, but you’re forced to wear it or go into battle weaker than you could be. Fallout 76 is changing things up by giving players the option of wearing an aesthetic outfit on top of their optimal survival gear. This means that you can keep your stats and your style.

Were there any other systems that you’re hoping are brought over from past installments? Maybe ones that you wish were gone altogether? Let us know in the comments below and stay tuned for more Fallout 76 news as it comes.

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